disguise’s acquisition of Polygon Labs offers the ultimate solution for broadcast graphics production
disguise has launched its first integrated hardware and software solution for cloud-native broadcast graphics production. Developed with Polygon Labs – which was acquired in disguise earlier this year – the solution is made up of the new Porta 2.0 cloud application and px hardware. Together, they allow broadcasters to seamlessly create, control and collaborate on real-time graphics directly from a web browser. Porta 2.0 and px will automatically match studio lighting conditions to graphics, manage tracking, control LEDs and more, all in one place.
The new solution will be showcased at the IBC show in Amsterdam next week, giving visitors the chance to see the technology in action. The costume booth will include a full extended reality (xR) scene with new Porta 2.0 software so visitors can create real-time UHD content. Porta 2.0 will control xR, AR, CG and ticker graphics from a single efficient web browser interface.
“Porta’s data-driven, real-time graphics workflow will dramatically speed up your broadcast xR and AR production,” says Grigory Mindlin, general manager of broadcast at disguise. “That’s why we developed the new Porta and px. With them, anyone can work collaboratively on an extended reality production, making daily Unreal Engine graphics a simple operation. Team members can edit dynamic content on the fly, create playlists, and change Unreal settings, such as light values, as well as trigger d3 timeline signals to synchronize physical and virtual lights.
With Porta 2.0 and px’s template features, designs also have more flexibility. Users can easily create Unreal Engine graphics templates, including text, images, 3D objects, and trigger controls, all without the need for blueprints or coding. Graphic templates should only be created once and then used in multiple projects. Templates can even be stacked in playlists so that all charts appear at the right time.
Additional customer benefits include:
Stress-Free Remote Work – Wherever they are, creative and operational teams can collaborate remotely on virtual sets and 3D graphics production through a web-based interface accessible on a phone, tablet, laptop or computer. desktop computer.
Real-Time Data Integration – Porta 2.0 and px customers also have access to Ipsum, Polygon Labs’ centralized data aggregation, curation, and playback control platform, enabling integration with APIs, third-party databases and files for real-time graphics. Ipsum and Porta are connected so you can use your data in Porta or directly in Unreal Engine.
Porta 2.0 will be available as a SaaS subscription that will provide simple access and unlimited scalability.